Sunday, 2 December 2012

Winter is coming... and too much neck...

OK... playing Assassin's Creed 3 took longer than expected... a LOT longer.... plus my dissertation got in the way... but don't fret, I have been drawing in order to carry on with the project and to show you lucky few the things I'm doing.


OK so as the title says Winter Is Coming (anyone who gets the reference: applause and  an e-cookie for you). Now as a big guy, I never really feel the cold (due to my extra 'padding'), but the other day I did.. So I made a small drawing to express my feeling for the cold so here it is..

Anyway, back to the project, a LOT has been happening since I  last posted. Character revamps again and a couple more sketches and colour tests. Now with the recent character change, I decided to do a couple more polished images because I kept varying on what he looked like, so here they are:

So as you can see, the first one was good, until Matt pointed out the neck... it had way too much neck. So back to the drawing board (even though I don't have a drawing board..) I re drew the characters so the neck didn't make him look freaky. I also decided to do colour tests. some of the colours don't really go but hey, that's why they're called tests.


Some time later.....



So last Monday we had one of our formal/informal group presentations, that went really well and saw most of the other groups projects which were going well, we then sat down and decided that the character didn't look right again, so we sat down and suggested that we go back to my first initial sketches (seen on my previous posts) and go for a shorter, stubby character. We came up with a body type that the guys were happy with but I wasn't as I thought it looked more human  so I created 6 more body types around that shape and looking at my design mood board of short and round characters. See below:
This was my preferred choice because it was very stylised























This was the body type chosen










This was one of my first sketches with the new body type, I added a scarf/ pelt to restrict the model from doing too much neck animating when put into 3D. I tried to keep the old clothing but due to the wider figure, it just didn't seem to work.
































Well that's what has been happening... sorry for the long post but I'm going to try and keep up with updating now. I might even post something later if you're lucky.

Aaand while you're here check out Matt and Beth's blog too, you won't be disappointed!
for Matt's click here
for Beth's click here

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