Hey guys, well, it's been a while.... Christmas, New Year, a failed doomsday theory (again...) and of course... WORK! have kept me from updating... I mean i could have whilst munching on a turkey leg over Christmas, but no. Food comes first. To the people who know me, you know that's the case... I'm kidding, (or am I?) That time of year is meant for family and friends so of course I go off the map to enjoy myself and over the holiday season doubling my weight in food.
But eating lots doesn't mean i haven't stopped working hard, oh no, i've been doing a lot of sketches and photoshopping which i will show over the next few weeks which i will call 'What i did during the holidays'. Don't say i spoil you too much now.. It will have a couple of sketches to show you what i did for the first side of the final major project and a couple of photoshopping escapades which to me were a fail but hey ho!
I almost forgot to put this bit in, but we have changed our idea completely. Well, sort of. Instead of our game being a 3D resource management, cart defending, tower defence game, we have changed the scale to 2 ½ D side scroller (now is when i need some 'oooohs' and 'aaaahs'), and the aim is still to defend the cart from enemies but now, the player just needs to get as far as he can. so its kind of like 'Temple Run' i guess.. get as far as you can until your cart's resources reach zero or you run out of lives. It's lessened our workload and still keeps in all of our asset production and characters that have been made for the previous concept.
For now? I am onto doing 3D work for the game at the moment, modelling one of the enemies: the Dwarf Bandit, which is almost finished, he just needs legs... Matt is working on another enemy: the Toadman, which is actually complete if my memory serves me right. And Beth is working on a few environment assets along with some awesome textures for said assets. Today, i also got a heads up about a couple of programmers joining our side who seem to be very interested in our mechanics, so everything seems to be looking up for our future finished game. Yay!
Just so this doesn't look like a boring ramble of a man who can't keep up with updating a blog, here's a picture to keep your attention to this post. It's of my WIP (or 'work in progress') of the Dwarf Bandit.
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Closeup, the beard is in progress, i hope it looks awesome! :D |
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The amount of polygons that are highlighted. |
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The hand which was a pain to sculpt... :/ |
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Side view to capture the mohawk in all of its hairy glory |
So, i guess that's it... Stay tuned for the new segment coming in and ill post progress for the models as they go.
On a side note, a few people have said i should video blog... is that something you guys would like to see? Leave suggestions in the comments below and i might consider it....