Thursday, 7 March 2013

fluffygameguy's What i did over the holidays part deux: Enemies galore!

*Dun, dun duuuuuuun!*

'Part Two?!?! I didn't think he would do it! I mean he did promise part one and he stuck to it but part two?!?!'
Yes as i said i would keep doing these when i can so i wont disappoint the massive crowds that view this. I'll get straight to it then  since i have a mass of writing to do after i post this...

So here are a few more enemies to look at. I won't go into too much detail for them but there are different types of enemies which would attack the player in the game we decided on a basic attacker and then it would steal items from you, an enemy that would steal and an aerial enemy which would land and steal things then take off again. I also added in a troll for good measure. Enjoy!





Part 3....
Coming soon,,,,

Saturday, 16 February 2013

fluffygameguy's What I did over the holidays part one: sketchy business...

I told you i'd be doing this! I bet you didn't believe me when i said i would... well i am! Here is the first instalment of my what i did over the holidays segment. First i will start you off with a few of the enemies i sketched over the holidays: the dwarf bandit, toadman and a small rock creature that  sadly never made it into the game. personally i didn't like it, it was a small sketch i decided to throw on to see if it looked good.. to me it didn't, but hey, that's why there is a design process in the first place; to see if anything works, looks good or for the fun of it. The dwarf was really an inspired sketch after i had seen the Hobbit. Plus, i have preferred the dwarf race over any other fantasy race, so it was through personal decisions that a dwarf was needed within the game. The toadman was an inspired from the japanese mythical creature the kappa. an aquatic creature that would normally fool people into deep waters and drown them..... nice. O_o... anyway, this one wasn't as evil. It would just steal things from you... it could be worse.. it could be drowning the main character.. we wouldn't want that now would we?



So here they are, first the sketch then the colour version of them


Hope you enjoy them. How do they look? send me a comment and i'll get back to you!

Stay tuned for the next segment of...


fluffygameguy's what i did over the holidays!!! *cue dramatic music*

Wednesday, 13 February 2013

I have to keep up! 'Up'dating that is!

Hey guys, well, it's been a while.... Christmas, New Year, a failed doomsday theory (again...) and of course... WORK! have kept me from updating... I mean i could have whilst munching on a turkey leg over Christmas, but no. Food comes first. To the people who know me, you know that's the case... I'm kidding, (or am I?) That time of year is meant for family and friends so of course I go off the map to enjoy myself and  over the holiday season doubling my weight in food.

But eating lots doesn't mean i haven't stopped working hard, oh no, i've been doing a lot of sketches and photoshopping which i will show over the next few weeks which i will call 'What i did during the holidays'. Don't say i spoil you too much now.. It will have a couple of sketches to show you what i did for the first side of the final major project and a couple of photoshopping escapades which to me were a fail but hey ho!

I almost forgot to put this bit in, but we have changed our idea completely. Well, sort of. Instead of our game being a 3D resource management, cart defending, tower defence game, we have changed the scale to 2 ½ D side scroller (now is when i need some 'oooohs' and 'aaaahs'), and the aim is still to defend the cart from enemies but now, the player just needs to get as far as he can. so its kind of like 'Temple Run' i guess.. get as far as you can until your cart's resources reach zero or you run out of lives. It's lessened our workload and still keeps in all of our asset production and characters that have been made for the previous concept.

For now? I am onto doing 3D work for the game at the moment, modelling one of the enemies: the Dwarf Bandit, which is almost finished, he just needs legs... Matt is working on another enemy: the Toadman, which is actually complete if my memory serves me right. And Beth is working on a few environment assets along with some awesome textures for said assets. Today, i also got a heads up about a couple of programmers joining our side who seem to be very interested in our mechanics, so everything seems to be looking up for our future finished game. Yay!


Just so this doesn't look like a boring ramble of a man who can't keep up with updating a blog, here's a picture to keep your attention to this post. It's of my WIP (or 'work in progress') of the Dwarf Bandit.


Closeup, the beard is in progress, i hope it looks awesome! :D

The amount of polygons that are highlighted.


The hand which was a pain to sculpt... :/

Side view to capture the mohawk in all of its hairy glory

So, i guess that's it... Stay tuned for the new segment coming in and ill post progress for the models as they go.


On a side note, a few people have said i should video blog... is that something you guys would like to see? Leave suggestions in the comments below and i might consider it....